Showing posts with label Cataclysm. Show all posts
Showing posts with label Cataclysm. Show all posts

Tuesday, August 25, 2009

Why Cataclysm Matters

There will be a good deal of discussion...there already has been a good deal of discussion...about the finer points of Cataclysm: the implications of new class/race combinations, the lore surrounding the new races, the new guild leveling/achievement system, etc. All of these changes will be picked apart and either lauded or criticized ad nauseum on blogs, forums, and trade channels.

But let's step back and look at the big picture. What makes Cataclysm more than just additional content? What makes it an important step in the evolution of WoW...even the Warcraft brand itself? Why is this expansion pack important?

There are several reasons. I'd like to explore a few here.

Almost a Sequel

Cataclysm is the first expansion pack that almost feels like a sequel. We're essentially getting a new game from the bottom up, but, unlike a true sequel, we don't have to start from scratch. Not a bad deal.

What that offers World of Warcraft is replayability. My main is a Human Warrior named Misneach. If I decide to reroll another Human Warrior named Misneach on another server after the xpac drops, the leveling experience will be almost entirely different. People with multiple 80s can reroll a new character and not deal with the same old treadmill they've seen so many times before...new zones can be explored, new quests can be done, and the environment and landscape will not be the same as it once was from 1 to 85.

Lasting Implications

The continued use of phasing technology in Cataclysm will make what has become one of my favorite aspects of WotLK a common experience throughout the leveling process. Your actions will matter. If you help NPCs take a town for the good guys, that town stays with the good guys...it doesn't revert a couple of minutes later so someone else can do the same quest to get the same result while you stand there and watch.

Quests that utilized phasing made the trip to 80 far more interesting and satisfying than the trip to 70. If you can get that feeling from level 1 forward that will, in my opinion, make the entire leveling process much more enjoyable. It's hard to feel like a hero when the good you've done gets undone a few minutes later.

Major Lore Event

If Blizzard extends the Warcraft brand after the servers shut down, any future Warcraft titles will be impacted by the emergence of Deathwing and the resulting cataclysm. This is arguably the biggest thing that has happened to Azeroth in the five years WoW has been active.

When Cataclysm was the suspected name of the expansion, many people, including myself, assumed it would be centered around the cataclysm that resulted from the destruction of the Well of Eternity. We thought we'd have a couple of new zones to play in and end up fighting Azshara in the Maelstrom...essentially cleaning up the 10,000 year-old mess.

After all, adding new zones in expansion packs is expected, and there's nothing wrong with that. However, to change the existing areas so drastically is a bold move that will make us feel like we are a part of a major episode in the history of Azeroth. This won't be a Caverns of Time flashback, this will be something that happens now and will have current and future implications...and we get to see it and deal with the fallout.

Regardless of the whining about the small things that is bound to flood the internet until well after we've hit level 85, Cataclysm is a good thing. It's a major world event, bigger than any other, and we get to be a part of it.

I, for one, think that's pretty cool.

Friday, August 21, 2009

The Impending Cataclysm

Well.

I'm locked up here at work...no stream, no access to the official WoW site...but the WoW Twitterati were awesome enough to keep the information flowing at a blistering pace.

And here it is.

It's a lot to take in. The old world is going to be physically changed. Several zones are going to be opened up that have been walled off since WoW began. Some old zones are going to be completely altered and some destroyed as Deathwing breaks loose and his Black Dragonflight begin laying siege to Azeroth. Also, we'll see the return of Ragnaros and, just so that it's not all entirely bad news for us heroes, Malfurion Stormrage.

Then there's the fundamental gameplay stuff. We'll be leveling to 85, but instead of expanding the talent trees, we'll be following the Path of the Titans. I don't have a lot of detail about that, but it seems we'll be adding passive traits rather than new abilities. There are two new playable races (no big shock there), Worgen (Alliance) and Goblins (Horde), with their own starting areas. There will also be changes in race/class combinations (Troll Druids, Nelf Mages, etc).

Aside: Gilneas as the starting area for the Worgen is actually quite fascinating for me...a kingdom walled up, quarantined, and trying to deal with their lycanthropic curse, rejoining the Alliance after all this time. Kind of a cool story, in my opinion. It'll be interesting diving into that when we get the chance.

And that's not all. We'll finally get to fly in Azeroth, we'll have water mounts that move as fast as flying mounts, and we'll get to see a whole crapload of phasing, which is a very cool aspect of WotLK that I'm glad they're going to be using in Cataclysm.

They're also introducing a guild leveling/advancement system and archaeology as the new secondary profession (I smell a Dwarf racial bonus there).

My take on it all? Extended lifespan.

Blizzard, by recreating the old world (which was becoming increasingly stale) has just added another year or two of WoW. Even for people who currently have six 80s, this new xpac will make leveling an entirely different experience...no matter what race you pick.

Also, we're talking about a complete overhaul of WoW as we know it. The face of Azeroth is literally changing, zone by zone by zone. The way the world looks now will only last until the new expansion comes out. That's really a pretty big deal. Not only are they changing the zones, but they're adding the phasing technology to those zones. If you think about it, that's a huge job.

Flight in Azeroth is another issue altogether. They've said in the past that allowing free flying in Azeroth (not the taxi service) would require a redesign, because several places (i.e. Stormwind) aren't the same on the inside as they appear to be on the outside.

The changes in Cataclysm will reach further than any patch or expansion we've seen so far. By making those changes, Blizzard has made sure that WoW is going to last that much longer. Just when we thought Arthas was about as big as it got and we'd be heading after Sargeras sooner rather than later, Blizzard turned Azeroth on its head and drove the story in an entirely different direction.

I, for one, am looking forward to the ride.