Monday, August 31, 2009

Catching Up

Big, big weekend for EoF.

Friday night, Cheesi and I had to run the Baby Tank to the hospital. Due to her hydrocephalus (common with spina bifida) she has a shunt that drains the excess cerebrospinal fluid from her skull to her abdominal cavity where it's reabsorbed into the body. We've been blessed so far, but shunts do malfunction and get infected.

So, anytime BT spikes a fever and we're not sure what's causing it, we have to go to the ER. They ruled out shunt problems, strep, and a urinary tract infection (common because she's catheterized) and sent us home assuming it was likely a simple virus. She's doing much, much better now.

While Cheesi and I sat in the hospital, Echo of Fate ran into OS and took down Sarth with 1 drake up. They then knocked out both bosses in VoA.

Saturday night, we flew through the Arachnid and Construct Quarters of Naxx. Sunday, we went back in and cleared Military and dropped Noth. Really, the only fight we had a problem with, aside from one wipe on Grobbulus due to a little miscue, was the Four Horsemen. We banged our heads up a against that one for a while until we could get the best strategy for our group and coordinate it properly. If my memory isn't failing me, I believe we one shot everything except those two fights.

We extended the raid lockout on Naxx to knock out the other four bosses this upcoming week. I really want to get to Sapphiron and start handing out EoE keys to as many people as possible so we can get that one off the progression chart and then start farming it without having to worry if we've got a keyed person online.

We have a number of people who are geared for at least Ulduar 10, so I think, as long as we stay diligent and keep up our momentum, we may just start to catch up to the rest of the field as far as the 10-mans go.

Friday, August 28, 2009

Hypothetical Number Crunching

Or: Proof that everyone and everything is out to get me.



Emblems needed for my new chestpiece.

:

58

Emblems I currently have.

:

44

Emblems I would have if I would have been able to
complete UK last night but couldn't because of a storm-induced power outage.

:

47

Emblems I would have if I would have had enough time to
complete UK with enough time left over for a quick Nexus, which didn’t happen
because of a storm-induced power outage and some kind of battle.net
clusterfudgery.

:

52

Emblems actually needed.

:

14

Emblems needed if, hypothetically, I didn't get screwed
by technology, weather, and/or
squirrels.

:

6

Thursday, August 27, 2009

Positioning

Or: Uncle Mis's Guide to the Kama Sutra

Too creepy? Let me pull it back.

I'm actually going to talk about something that everyone in a group with a Warrior tank should know.

It's a very simple, yet true, statement: Warriors are not AoE tanks.

We're better at tanking more than one mob than we used to be...much better, in fact. We've been given a wonderful gift in the form of Shockwave. Thunderclap now hits everything in its range as opposed to a fixed number of mobs. All of it has made a big difference and we desperately needed the changes that have been made.

However, we still only have one "true" AoE damage ability: Good ol' Thunderclap. End of list.

Thunderclap affects mobs all over the place...in front of us, to the side, behind us, etc. It's an AoE attack in it's purest, circular form. Demoralizing Shout is a fantastic AoE debuff that we should be using, but (a) it does no damage and (b) it creates very little threat.

Shockwave is a frontal cone ability, not a pure AoE ability. In order for Shockwave to be effective, the mobs have to be positioned properly in front of the Warrior. Beyond that, if the tank is tab or click-targeting the group and throwing around Devastates, Shield Slams, and Cleaves, anything not positioned in front of the Warrior will not be affected.

For Warriors, that means we have to move around to get the pack that we've pulled directly in front of us. If it's a "standard" pull (3 or 4 mobs in a group, you Heroic Throw, they come running), you can usually T-Clap, Demo Shout, take a step back, and they'll be in the perfect position for a Shockwave. If it's not a standard pull, however (think when the 3 or 4-packs split up in VH and run down different ramps, then start blinking behind you during the fight), you're going to need to be moving to get them in the right place. T-Clap will get their attention, but they won't stick to you long if a Lock or a Mage starts going apecrap with AoE DPS.

For the rest of the group, this means that you really need to be paying attention to where your tank is and where the mobs are. For melee DPS, you may have to do a little running around while the tank gets situated. For caster DPS, especially those who plan on AoEing everything in sight, be aware that if, for some reason, a mob is behind or to the side of your Warrior tank, you will probably pull that mob.

Frankly, most of the deaths I've seen in Heroics recently have been on trash mobs, not bosses. If I do a poor job of positioning or my group doesn't give me a chance to position before AoEing, the mobs will likely take off in any number of different directions and start smacking around clothies.

Bottom line: Warriors do not AoE tank. We can hold more than one mob, but to be truly effective at it we, and our group, need to be aware of where the mobs are positioned in relation to the tank.

Wednesday, August 26, 2009

And Bronze Drakes For All

Counting the run last night, I've done Heroic Culling exactly three times. Wasn't a fan of Escape from Durnholde, not a fan of CoS.

Why am I not a fan of these glorified escort quests?

Because I'm the tank. Hear that, Thrall and Arthas? Quit facepulling everything, you n00bs. I'll lead, you try to keep up.

And Arthas, you self-righteous douche, quit saying "make haste" and then walking like we've got all freakin' day. We want a shot at a Drake and don't have time for your endless, nauseating pontification every time we step on a plagued roach.

There. I feel better.

Last night was my first time actively going for the Drake from the get-go. We succeeded in beating the timer, and Tatia (or Millea, or Koalabear) won the Bronze Drake, so big gratz to her.

I decided after the run that Echo of Fate would actively pursue getting everybody in the guild a Bronze Drake. As much as I hate that instance, I'd love to see everybody get the achievement and the mount. I'll tank it every night I'm online if I have to until everybody's got it.

Nothing wrong with hunting down a vanity item or two, right? They're a great group of people and they deserve it.

Tuesday, August 25, 2009

Meeting the Needs of Googlers

As many bloggers out there know, you can get some strange Google search terms and phrases that lead to your blog...especially WoW blogs, for some reason. Now, I haven't gotten anything weird along the lines of "Nude Draenei Female Hunters with Crystal Meth Addictions," but I've decided that if people are searching for something and my site comes up in the results, maybe I should be a good member of the community and help out.

So, as of right now the number one search phrase is: Where is Stratholme?

Stratholme is located in the northern portion of the Eastern Plaguelands...north of the region called Plaguewood. It's a big level 60-ish dungeon.

If you're looking for The Culling of Stratholme, however, that is a Caverns of Time instance in WotLK. There are several ways to get to CoT. First, you can simply go to Tanaris and walk right in (it's a big mountainous area with a cave towards the southeasternish area of the zone). There are also ports that will take you directly there from the World's End Tavern in Shattrah or from the Violet Citadel in Dalaran (up the stairs and to the left). Talk to the dragon in the mouth of the cave and take the ride down.

The current number two search phrase is: I Am An Arms Dealer

I apologize profusely to the fans of Fall Out Boy, a band from my home town, who were simply looking for song lyrics and landed on a post of mine. The name of the song is This Ain't a Scene, It's an Arms Race from their album Infinity on High.

This may very well become a series as long as the searches don't get too strange...wait...maybe that would make it an even better series...hmm...

Stay tuned.

Why Cataclysm Matters

There will be a good deal of discussion...there already has been a good deal of discussion...about the finer points of Cataclysm: the implications of new class/race combinations, the lore surrounding the new races, the new guild leveling/achievement system, etc. All of these changes will be picked apart and either lauded or criticized ad nauseum on blogs, forums, and trade channels.

But let's step back and look at the big picture. What makes Cataclysm more than just additional content? What makes it an important step in the evolution of WoW...even the Warcraft brand itself? Why is this expansion pack important?

There are several reasons. I'd like to explore a few here.

Almost a Sequel

Cataclysm is the first expansion pack that almost feels like a sequel. We're essentially getting a new game from the bottom up, but, unlike a true sequel, we don't have to start from scratch. Not a bad deal.

What that offers World of Warcraft is replayability. My main is a Human Warrior named Misneach. If I decide to reroll another Human Warrior named Misneach on another server after the xpac drops, the leveling experience will be almost entirely different. People with multiple 80s can reroll a new character and not deal with the same old treadmill they've seen so many times before...new zones can be explored, new quests can be done, and the environment and landscape will not be the same as it once was from 1 to 85.

Lasting Implications

The continued use of phasing technology in Cataclysm will make what has become one of my favorite aspects of WotLK a common experience throughout the leveling process. Your actions will matter. If you help NPCs take a town for the good guys, that town stays with the good guys...it doesn't revert a couple of minutes later so someone else can do the same quest to get the same result while you stand there and watch.

Quests that utilized phasing made the trip to 80 far more interesting and satisfying than the trip to 70. If you can get that feeling from level 1 forward that will, in my opinion, make the entire leveling process much more enjoyable. It's hard to feel like a hero when the good you've done gets undone a few minutes later.

Major Lore Event

If Blizzard extends the Warcraft brand after the servers shut down, any future Warcraft titles will be impacted by the emergence of Deathwing and the resulting cataclysm. This is arguably the biggest thing that has happened to Azeroth in the five years WoW has been active.

When Cataclysm was the suspected name of the expansion, many people, including myself, assumed it would be centered around the cataclysm that resulted from the destruction of the Well of Eternity. We thought we'd have a couple of new zones to play in and end up fighting Azshara in the Maelstrom...essentially cleaning up the 10,000 year-old mess.

After all, adding new zones in expansion packs is expected, and there's nothing wrong with that. However, to change the existing areas so drastically is a bold move that will make us feel like we are a part of a major episode in the history of Azeroth. This won't be a Caverns of Time flashback, this will be something that happens now and will have current and future implications...and we get to see it and deal with the fallout.

Regardless of the whining about the small things that is bound to flood the internet until well after we've hit level 85, Cataclysm is a good thing. It's a major world event, bigger than any other, and we get to be a part of it.

I, for one, think that's pretty cool.

Friday, August 21, 2009

Not Exactly What I Had In Mind

In the midst of the Blizzcon Tweetfest, I, being an individual stuck in the office while everyone else was getting Cataclysm news first hand and Tweeting about it, added snarky comments into the mix to make myself feel relevant.

One such comment read as follows: I expect pics of hot gamer girls at #Blizzcon wearing "I wish Misneach was here" shirts. That is all.

A short time elapsed until Mortigan, an Undead Warlock Tweep of mine, posted this: http://twitpic.com/eqpvv - @AggroJunkie Hey, they DO have Misneach T-Shirts!

If you have no access to the Twitpic link, please to enjoy:


Well done, my friend. Well done. Photoshopping on the fly FTW!

Cheesi also noted that you are now her hero, so gratz on that as well.