Friday, June 5, 2009

On Jousting - Part 2

So last night I managed to find an opening in the revolving door that has been my computer ever since The Sims 3 got released and knocked out my AT dailies before bed.

I'm exalted with Gnomer, title and all, and am working on Exodar. I'm a day off of getting enough seals to be an Exodar Champ, but I'm going to wait until I'm exalted to turn them in. I'm already exalted with Ironforge, but have yet to joust in the name of the Dwarves. All in all, it won't be long until I'm an Ambassador and an Exalted Champion of the Alliance.

My previous jousting difficulties are no longer an issue. I can take a Commander solo without much trouble and I knock out the Tournament Ground jousting quests quickly. My former Medieval Times compatriots would be proud.

One thing I've noticed, though, is that the damage modifiers for Warrior stances apply to jousting. If you're a Prot Warrior who runs about in Defensive Stance 99% of the time like I do, make sure to switch over to Battle Stance when you're doing the jousting quests.

For example, on a Campaign Warhorse your Shield Breaker (according to the tooltip) will hit for 10K. If you're in Defensive Stance, though, it'll only hit for 9.5K. Doesn't sound like a lot, but if you're going after a Commander by yourself it'll make a difference in the long run.

I'm sure many astute Warriors have noticed this, so I apologize for telling you something you already know. Hopefully, though, this little tidbit will help somebody out.


Anonymous said...

"If you're in Defensive Stance, though, it'll only hit for 9.5K."

Arrgh, I feel like such an idiot now. I had noticed that but never stopped to think why.

Misneach said...

Eh, took me a couple of weeks to figure it out myself. Personally I think it's kinda silly to apply those modifiers when you're in vehicle mode.